MMOsite.com: The development process involved both American and Korean designers. What do you think of this collaboration experience?
David Perry: I have made many many games over the years, being an ex-programmer I?ve personally done localization in the past on games like Aladdin. The twist is with an MMORPG that it is a MASSIVE amount of work. We have tons of characters, hundreds of quests, thousands of objects and items etc. So I have a team here in the USA working with me and, we have the team in Korea. The only issue generally is the language barrier, however (luckily) they have good translators, and I have no problem flying there for face to face meetings. (Nothing beats getting in a room.)
MMOsite.com: From the perspective of the team developing 2moons dil, what do you think are the key characteristics that differentiate 2moons dil from other online offerings with persistent characters?
David Perry: My goal has three elements. (1) To be easy to get into. (If you have never played a MMORPG before, this is the one for you.) (2) To be Violent. (If you are getting a bit tired of collecting supplies to make jewelry or medical supplies, and instead you prefer to go kick ass with friends, this is the onefor you.) (3) If you are sick of paying 50 for a game, then having to pay monthly even if you do not log in, then this is the game for you, it is truly FREE.



